Evolving a Ms. PacMan controller using grammatical evolution
Date:
2010
Recommended citation:
Galván-López, Edgar, Swafford, John Mark, O'Neill, Michael, Brabazon, Anthony
: Evolving a Ms. PacMan controller using grammatical evolution. Applications of Evolutionary Computation :
EvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, 7-9 April 2010. 2010.
Abstract:
In this paper we propose an evolutionary approach capable of successfully combining rules to play the popular video game, Ms. Pac- Man. In particular we focus our attention on the benefits of using Gram- matical Evolution to combine rules in the form of “if <condition> then perform <action>”. We defined a set of high-level functions that we think are necessary to successufully maneuver Ms. Pac-Man through a maze while trying to get the highest possible score. For comparison purposes, we used four Ms. Pac-Man agents, including a hand-coded agent, and tested them against three different ghosts teams. Our approach shows that the evolved controller achieved the highest score among all the other tested controllers, regardless of the ghost team used.
Funding Details:
Science Foundation Ireland
Conference Details:
Applications of Evolutionary Computation :
EvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, 7-9 April 2010
Type of material:
Conference Publication
Publisher:
Springer
Copyright (published version):
2010 Springer-Verlag Berlin Heidelberg
Is part of:
Di Chio, C. et al (eds.). Applications of Evolutionary Computation EvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I
ISBN:
978-3-642-12238-5
Status of item:
Peer reviewed
Language:
en
Availability:
Full text available
Available:
2010-11-24T17:01:22Z
Show full item record