Bradley, John F.
Bradley, John F.
Bradley, John F.
Now showing 1 - 6 of 6
- PublicationIntentional embodied agentsVirtual environments present a suitable platform for the deployment of agent technologies. We advocate a system of virtual agents that are capable of changing their form in order to expand their capability sets. We use strong BDI agents for the control of this adaptation of form and behaviour. This paper outlines a system that allows for adaptable virtual agents, with the ability to change their form to suit the task at hand based upon deliberative reasoning.
- PublicationAgent chameleons: moving minds from robots to digital information spacesAgent Chameleons investigates the motivation, desire and possibility of agent migration and mutation between real and artificial spaces. The agent must be able to mutate and change its form and function depending upon the environment within which it is situated. The form inextricably dictates or constrains its behaviour and capabilities. This paper introduces the Agent Chameleon Architecture which supports agent migration and mutation.
- PublicationAn agent based approach to adaptive navigational support within 3D-environmentsThis paper investigates mechanisms and approaches to assisting user navigation and exploration within 3-dimensional wurlds. Specifically it advocates the deployment of an agentbased approach to dynamic system assistance and intervention. A performance equation is presented in a basic and an extended version, which is used to activate system interventions and tu evaluate user performances online and offline. The measure is derived via a light-weight computationally inexpensive masking approach. We describe some navigation experiments and the results of navigational intervention via the damping of the sensitivity of the navigational keys. Interestingly the navigational assistance does not yield improvements in the subjects’ navigational abilities.
- PublicationThe AMPERE Algorithm : Area-based Masking with the PERformance EquationThis paper is concerned with the employment of an autonomous and intelligent agent within the context of a 3-dimensional virtual environment. As the agent is immersed within the virtual environment, it empowers the 3D world with mechanisms to adjust itself to the specific needs of its user. Therefore, the agent serves as a middle layer between user and the environment. The 3-dimensional environment thus evolved into an intelligent user interface. We track user’s motion within this environment and present an equation upon which the agent classifies the user’s performance. Based upon this performance value, the agent autonomously determines if the user would benefit form system navigational support. The performance equation is based on an area-based mask that is applied on the trajectory image of the user’s movements. Within this paper we discuss the effects of applying different masks onto the trajectory image. We evaluate, why the actual shape of the mask is not as crucial to the performance measure as one might anticipate.
- PublicationEmbedded agents: a paradigm for mobile servicesMobile computing radically challenges some of the traditional assumptions associated with the software development lifecycle, and end-user behaviour. Successfully meeting these challenges is of fundamental importance if mobile computing is to fulfil its considerable potential. One approach to this concerns the prudent and selective adoption of intelligent techniques. However, reconciling the conflicting demands of deploying sophisticated resource-intensive computational algorithms on devices that are inherently resource-poor raises significant difficulties. Recent developments in intelligent agent technologies offer one viable approach to resolving this conflict. This paper explores the state-of-the-art in mobile computing and intelligent agents. In particular, issues pertinent to the deployment of agents on mobile devices are considered in detail. To illuminate this discussion, the implementation of one such framework is described
614Scopus© Citations 26
- PublicationFuture reasoning machines : mind and bodyPurpose – In investing energy in developing reasoning machines of the future, one must abstract away from the specific solutions to specific problems and ask what are the fundamental research questions that should be addressed. This paper aims to revisit some fundamental perspectives and promote new approaches to reasoning machines and their associated form and function. Design/methodology/approach – Core aspects are discussed, namely the one-mind-many-bodies metaphor as introduced in the agent Chameleon work. Within this metaphor the agent's embodiment form may take many guises with the artificial mind or agent potentially exhibiting a nomadic existence opportunistically migrating between a myriad of instantiated embodiments. The paper animates these concepts with reference to two case studies. Findings – The two case studies illustrate how a machine can have fundamentally different capabilities than a human which allows us to exploit, rather than be constrained, by these important differences. Originality/value – Aids in understanding some of the fundamental research questions of reasoning machines that should be addressed.