Now showing 1 - 5 of 5
  • Publication
    Exergaming : a future of mixing entertainment and exercise assisted by mixed reality agents
    Childhood obesity [Lung and Initiative, 2000] has become a major problem for many countries in recent years and addressing the obesity epidemic remains an outstanding public health issue. Childhood especially in developed countries become one which is synonymous with abundance. Not only food is in abundance but also is Entertainment. Many blame this increase on a lack physical activity on entertainment, in particular on Video Games [Vandewater et al., 2004]. Entertainment in the future need not exaggerate this problem but become a solution, called Exergaming. Exergaming is the combination of words “Exercise” and “Gaming” and its objective is to motivate people to participate in exercise regimes.
      1123Scopus© Citations 12
  • Publication
    Towards mobile collaborative exergaming
    Today’s high calorie diets and low physical activity levels contributes towards childhood obesity. Exergaming, a combination of ”exercise” and ”gaming” was conceived as a means of addressing this problem. In this paper a mobile collaborative exergame, which is designed to be enjoyable and physically challenging, is presented. The long term objective is to harness conventional mobile computing technologies to deliver a platform for games that are adaptive to the exercise requirements of individual children.
      1272Scopus© Citations 23
  • Publication
    Facilitating ubiquitous interaction using intelligent agents
    Facilitating intuitive interaction is a prerequisite for the ubiquitous computing paradigm in all its manifestations. How to achieve such interaction in practice remains an open question. Such interfaces must be perceived as being intuitive across a variety of contexts, including those of the hosting devices. Indeed, the heterogeneity of the device population raises significant challenges. While individual devices and the interaction modalities supported by, each satisfy the requirements of individual domains, integrating diverse devices such that the user experiences is perceived as consistent and intuitive is problematic. This chapter discusses and illustrates how intelligent agents may be harnessed for integrating a range of diverse interface and interaction modalities such that the ubiquitous user interface concept may be validated.
      1103Scopus© Citations 5
  • Publication
    Freegaming: Mobile, Collaborative, Adaptive and Augmented ExerGaming
    Addressing the obesity epidemic that plagues many societies remains an outstanding public health issue. One innovative approach to addressing this problem is Exergaming. A combination of Exercise and Gaming, the objective is to motivate people participate in exercise regimes, usually in their home environment. In this article a more holistic interpretation of this exercise paradigm is proposed. Freegaming augments Exergaming in a number of key dimensions but especially through the promotion of games in outdoor mobile contexts and within a social environment. The design and implementation of a platform for Freegaming is described and illustrated through the description of a sample game.
    Scopus© Citations 12  851
  • Publication
    FreeGaming : mobile, collaborative, adaptive and augmented ExerGaming
    Addressing the obesity epidemic that plagues many societies remains an outstanding public health issue. One innovative approach to addressing this problem is Exergaming. A combination of "Exercise" and "Gaming", the objective is to motivate people participate in exercise regimes, usually in their home environment. In this paper a more holistic interpretation of this exercise paradigm is proposed. Freegaming augments Exergaming in a number of key dimensions but especially through the promotion of games in outdoor mobile contexts and within a social environment. The design and implementation of a platform for Freegaming is described and illustrated through the description of a sample game.
      1676Scopus© Citations 15