Now showing 1 - 2 of 2
  • Publication
    Mind the Gaps: increasing the impact of IS research on ISD performance improvement
    (Australasian Association for Information Systems, 2015) ; ;
    Poor performance has pervaded the last forty years of software development, evident across industry sectors, project size, budget, geographic location, system quality and functionality, and exacerbated by increased criticality of IT in organizational mission and strategy. A significant body of research has investigated the potential of emerging development methodologies to address these shortcomings but the effectiveness of these methods is largely supported by anecdotal evidence. At the same time, metrics and measurement are known to affect ISD performance but the existing literature on ISD metrics is misaligned with practitioners’ needs, leading to a lack of clarity about ISD metrics in practice. This paper presents an interdisciplinary literature review on ISD metrics to identify the underlying reasons for this misalignment and evaluate the extent to which existing literature can be used to better understand the impact of emerging software development methodologies on ISD performance.
      498
  • Publication
    Virtual Worlds: S(t)imulating Creativity in Decision Making
    (Taylor and Francis, 2011-04) ;
    The significance of the earliest phase of decision making stems from the fact that decision makers 'frame' problems during this phase. These frames shape all subsequent decision making phases, fundamentally conditioning decision making outcomes. Avenues not considered at this stage are unlikely to be considered in the future. Further, decision making is most creative at these stages: there is a great deal of uncertainty at play but there are fewer constraints and there is less at stake. This paper argues that virtual worlds offer a potent combination of social, sensory and simulational capabilities that can stimulate creativity in decision making; and it also reports the findings of an investigation of the behavioural and cognitive aspects of creative decision making in Second Life®. The findings illustrate that Second Life users are faced with a kind of 'tyranny of freedom': if anything is possible, where does one start? The answer appears to lie in a kind of 'retrospective foresight' whereby decision makers draw upon prior experiences and use analogical reasoning to articulate metaphorical systems of thought.
      319Scopus© Citations 9