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Dragone, Mauro
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Dragone, Mauro
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Dragone, Mauro
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Now showing 1 - 10 of 29
- PublicationRobotic UBIquitous COgnitive Networks (RUBICON)(CogSys 2012, 2012-02-22)
; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; 204 - PublicationAn agent-based approach to component management(International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS), 2009-05)
; ; ; This paper details the implementation of a software framework that aids the development of distributed and self-configurable software systems. This framework is an instance of a novel integration strategy called SoSAA (SOcially Situated Agent Architecture), which combines Component-Based Software Engineering and Agent-Oriented Software Engineering, drawing its inspiration from hybrid agent control architectures. The framework defines a complete construction process by enhancing a simple component-based framework with reasoning and self-awareness capabilities through a standardized interface. The capabilities of the resulting framework are demonstrated through its application to a non-trivial Multi Agent System (MAS). The system in question is a pre-existing Information Retrieval (IR) system that has not previously taken advantage of CBSE principles. In this paper we contrast these two systems so as to highlight the benefits of using this new hybrid approach. We also outline how component-based elements may be integrated into the Agent Factory agent-oriented application framework.4642 - PublicationFreegaming: Mobile, Collaborative, Adaptive and Augmented ExerGaming(IOS Press, 2012)
; ; ; ; ; ; Addressing the obesity epidemic that plagues many societies remains an outstanding public health issue. One innovative approach to addressing this problem is Exergaming. A combination of Exercise and Gaming, the objective is to motivate people participate in exercise regimes, usually in their home environment. In this article a more holistic interpretation of this exercise paradigm is proposed. Freegaming augments Exergaming in a number of key dimensions but especially through the promotion of games in outdoor mobile contexts and within a social environment. The design and implementation of a platform for Freegaming is described and illustrated through the description of a sample game.Scopus© Citations 12 851 - PublicationImplicitly influencing the interactive experience(2010-05-10)
; ; ; ; ; Enabling intuitive interaction in system design remains an art more than a science. This difficulty is exacerbated when the diversity of device and end user group is considered. In this paper, it is argued that conventional interaction modalities are unsuitable in many circumstances and that alternative modalities need be considered. Specifically the case of implicit interaction is considered, and the paper discusses how its use may lead to more satisfactory experiences. Specifically, harnessing implicit interaction in conjunction with the traditional explicit interaction modality, can enable a more intuitive and natural interactive experience. However, the exercise of capturing and interpreting implicit interaction is problematic and is one that lends itself to the adoption of AI techniques. In this position paper, the potential of lightweight intelligent agents is proposed as a model for harmonising the explicit and implicit components of an arbitrary interaction.356 - PublicationAn agent-based domestic electricity consumption advisory system(2010-05-11)
; ; ; ; ; This paper introduces an agent-based domestic electricity consumption advisory system. It reflects upon the diffculties of realizing the ubiquitous sensing vision which underpins such systems. It advocates the need for an effective middleware which will support the evolution of heterogeneous, distributed, collaborative intelligent sensing artifacts. To this end, it introduces the SIXTH Middleware.784 - PublicationAF-ABLE in the Multi Agent Contest 2009(2009-09)
; ; ; ; ; This is the second year in which a team from University College Dublin has participated in the Multi Agent Contest. This paper describes the system that was created to participate in the contest, along with observations of the team's experiences in the contest. The system itself was built using the AFAPL agent programming language running on the Agent Factory platform. A hybrid control architecture inspired by the SoSAA strategy aided in the separation of concerns between low-level behaviours (such as movement and obstacle evasion) and higher-level planning and strategy.1124 - PublicationHybrid agent & component-based management of backchannels(2009-07)
; ; ; This paper describes the use of the SoSAA software framework to implement the hybrid management of communication channels (backchannels) across a distributed software system. SoSAA is a new integrated architectural solution enabling context-aware, open and adaptive software while preserving system modularity and promoting the re-use of existing component-based and agent-oriented frameworks and associated methodologies. In particular, we show how SoSAA can be used to orchestrate the adoption of network adapter components to bind functional components that are distributed across different component contexts. Both the performance of the different computational nodes involved and the efficiencies and faults in the underlying transport layers are taken into account when deciding which transport mechanisms to use.422 - PublicationFusing realities in human-robot social interaction(2006-05)
; ; ; As robots become more and more embedded in our physical and social environment, their integration into our social interaction space necessitates mechanisms which manage these new social contexts. While considerable work has been invested in developing strong human-like robots in order to arguably augment the human-robot interaction experience, the core complexity and significant costs with such an approach render it difficult to justify for practical real-world applications. This paper discusses the use of augmented reality as a tool to bypass this issue and allow the designer, and subsequent user, to easily choose an aesthetic with associated social behavioural mechanisms. Not only does this allow a user to perceive an associated form with a robot, but also allows many people to perceive alternate forms for the same robot, a degree of social customisation which has been impossible until now.340 - PublicationDiversity & interoperability : wireless technologies in ambient assisted living(2010-04-22)
; ; ; ; ; Ambient Assisted Living (AAL) demands the seamless integration of a range of technologies such that the particular needs of the elderly may be met. Given the heterogeneity of the elderly population, in their needs and circumstances amongst others, this is a significant challenge. In essence, it demands that a disparate suite of technologies be deployed, integrated, managed and interacted with in a seamless and intuitive fashion. In this paper, how this heterogeneity may be managed is discussed. In particular, the use of ontologies and middleware are proposed as potential solutions to this heterogeneity problem.649