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Exergaming : a future of mixing entertainment and exercise assisted by mixed reality agents
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Exergaming A future of mixing Entertainment.pdf | 84.97 KB |
Date Issued
December 2010
Date Available
23T11:51:33Z February 2011
Abstract
Childhood obesity [Lung and Initiative, 2000] has become a major problem for many countries
in recent years and addressing the obesity epidemic remains an outstanding public health issue.
Childhood especially in developed countries become one which is synonymous with abundance.
Not only food is in abundance but also is Entertainment. Many blame this increase on a lack
physical activity on entertainment, in particular on Video Games [Vandewater et al., 2004]. Entertainment
in the future need not exaggerate this problem but become a solution, called Exergaming.
Exergaming is the combination of words “Exercise” and “Gaming” and its objective is to motivate
people to participate in exercise regimes.
Sponsorship
Science Foundation Ireland
Other Sponsorship
National Digital Research Centre
Type of Material
Journal Article
Publisher
ACM
Journal
ACM Computers in Entertainment (CIE) Magazine
Volume
8
Issue
4
Copyright (Published Version)
2010 ACM, Association for Computing Machinery, Inc.
Subject – LCSH
Obesity in children--Prevention
Mixed reality
Computer games--Health aspects
Exercise--Software
Multiagent systems
Web versions
Language
English
Status of Item
Peer reviewed
ISSN
1544-3574
This item is made available under a Creative Commons License
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Scopus© citations
11
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