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  5. Exergaming : a future of mixing entertainment and exercise assisted by mixed reality agents
 
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Exergaming : a future of mixing entertainment and exercise assisted by mixed reality agents

Author(s)
Gorgu, Levent  
Campbell, Abraham G.  
Dragone, Mauro  
O'Hare, G. M. P. (Greg M. P.)  
Uri
http://hdl.handle.net/10197/2794
Date Issued
2010-12
Date Available
2011-02-23T11:51:33Z
Abstract
Childhood obesity [Lung and Initiative, 2000] has become a major problem for many countries
in recent years and addressing the obesity epidemic remains an outstanding public health issue.
Childhood especially in developed countries become one which is synonymous with abundance.
Not only food is in abundance but also is Entertainment. Many blame this increase on a lack
physical activity on entertainment, in particular on Video Games [Vandewater et al., 2004]. Entertainment
in the future need not exaggerate this problem but become a solution, called Exergaming.
Exergaming is the combination of words “Exercise” and “Gaming” and its objective is to motivate
people to participate in exercise regimes.
Sponsorship
Science Foundation Ireland
Other Sponsorship
National Digital Research Centre
Type of Material
Journal Article
Publisher
ACM
Journal
ACM Computers in Entertainment (CIE) Magazine
Volume
8
Issue
4
Copyright (Published Version)
2010 ACM, Association for Computing Machinery, Inc.
Subjects

Exergaming

Childhood obesity

Exercise

Computer gaming

Subject – LCSH
Obesity in children--Prevention
Mixed reality
Computer games--Health aspects
Exercise--Software
Multiagent systems
DOI
10.1145/1921141.1921147
Web versions
http://dx.doi.org/10.1145/1921141.1921147
Language
English
Status of Item
Peer reviewed
ISSN
1544-3574
This item is made available under a Creative Commons License
https://creativecommons.org/licenses/by-nc-sa/1.0/
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Exergaming A future of mixing Entertainment.pdf

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Checksum (MD5)

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Owning collection
Computer Science Research Collection
Mapped collections
CLARITY Research Collection

Item descriptive metadata is released under a CC-0 (public domain) license: https://creativecommons.org/public-domain/cc0/.
All other content is subject to copyright.

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