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Towards mobile collaborative exergaming
Date Issued
2009-09
Date Available
2010-01-26T17:18:06Z
Abstract
Today’s high calorie diets and low physical activity levels contributes towards childhood obesity. Exergaming, a combination
of ”exercise” and ”gaming” was conceived as a
means of addressing this problem. In this paper a mobile collaborative exergame, which is designed to be enjoyable and
physically challenging, is presented. The long term objective is to harness conventional mobile computing technologies to deliver a platform for games that are adaptive to the exercise requirements of individual children.
of ”exercise” and ”gaming” was conceived as a
means of addressing this problem. In this paper a mobile collaborative exergame, which is designed to be enjoyable and
physically challenging, is presented. The long term objective is to harness conventional mobile computing technologies to deliver a platform for games that are adaptive to the exercise requirements of individual children.
Sponsorship
Science Foundation Ireland
Type of Material
Conference Publication
Publisher
IEEE Computer Society
Copyright (Published Version)
2009 by The Institute of Electrical and Electronics Engineers, Inc.
Subject – LCSH
Exercise--Software
Computer games--Health aspects
Mobile computing--Health aspects
Obesity in children--Prevention
Web versions
Language
English
Status of Item
Peer reviewed
Journal
Dini, O. et al (eds.). Second International Conference on Advances in Human-oriented and Personalized Mechanisms, Technologies, and Services, 2009. CENTRIC '09. Proceedings
Conference Details
Paper presented at the 2nd International Conference on Advances in Human-oriented and Personalized Mechanisms, Technologies, and Services (CENTRIC2009), September 20-25, 2009, Porto, Portugal
ISBN
978-0-7695-3776-4
This item is made available under a Creative Commons License
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IEEE.pdf
Size
353.65 KB
Format
Adobe PDF
Checksum (MD5)
27dc4a5f1035a365fe510e0f537d66d2
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