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Where robots and virtual agents meet : a survey of social interaction across Milgram's Reality-Virtuality Continuum
Date Issued
2009-01
Date Available
2009-07-09T15:58:02Z
Abstract
Traditionally, social interaction research has concentrated on either fully virtually embodied agents (e.g. embodied conversational agents) or fully physically embodied agents (e.g. robots). For some time, however, both areas have started augmenting their agents’ capabilities for social interaction using ubiquitous and intelligent environments. We are placing different agent systems for social interaction along Milgram’s Reality-Virtuality Continuum—according to the degree they are embodied in a physical, virtual or mixed reality environment—and show systems that follow the next logical step in this progression, namely social interaction in the middle of Milgram’s continuum, that is, agents richly embodied in the physical and virtual world. This paper surveys the field of social interaction research with embodied agents with a particular view towards their embodiment forms and highlights some of the advantages and issues associated with the very recent field of social interaction with mixed reality agents.
Sponsorship
Science Foundation Ireland
Type of Material
Journal Article
Publisher
Springer
Journal
International Journal of Social Robotics
Volume
1
Issue
1
Start Page
83
End Page
93
Copyright (Published Version)
Springer 2008
Subject – LCSH
Social interaction
Human-computer interaction
Robotics--Human factors
Intelligent agents (Computer software)
Web versions
Language
English
Status of Item
Peer reviewed
ISSN
1875-4791 (Print)
1875-4805 (Online)
This item is made available under a Creative Commons License
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Name
Holz-SORO2008.pdf
Size
1.02 MB
Format
Adobe PDF
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