Repository logo
  • Log In
    New user? Click here to register.Have you forgotten your password?
University College Dublin
    Colleges & Schools
    Statistics
    All of DSpace
  • Log In
    New user? Click here to register.Have you forgotten your password?
  1. Home
  2. Institutes and Centres
  3. Insight Centre for Data Analytics
  4. Insight Research Collection
  5. Exploring the Use of Mobile Athlete Self-report Measures in Elite Gaelic Games: A Qualitative Approach
 
  • Details
Options

Exploring the Use of Mobile Athlete Self-report Measures in Elite Gaelic Games: A Qualitative Approach

Alternative Title
Mobile Athlete Self-Report Measure Use in Elite Gaelic Games
Author(s)
Duignan, Ciara  
Slevin, Patrick  
Caulfield, Brian  
Blake, Catherine  
Uri
http://hdl.handle.net/10197/11075
Date Issued
2021-12-01
Date Available
2019-09-11T08:58:33Z
Abstract
Athlete self-report measures (ASRMs) are used in research and practice as an accurate, practical, and accessible method of athlete monitoring. Mobile adaptations of constructs from validated ASRM have increasingly been used for athlete monitoring in various sports settings; however, insights on the user experience and perceived value of these systems in the applied team sport setting have been limited. This study aimed to portray the experiences of stakeholders using a pre-existing mobile ASRM (M-ASRM) in elite Gaelic games. Twenty-one stakeholders in elite Gaelic games were recruited for this study (players n = 10, coaches and support staff n = 11). Subjects completed a semistructured interview with the lead researcher regarding their experience of using an M-ASRM in practice. Thematic analysis of the transcripts was conducted using NVivo 12 software. Results were defined under the themes of positive and negative user experience. Positive user experience was portrayed through M-ASRM uses and perceived value: communication and information disclosure, remote player monitoring, decision making and advanced planning, and player education and self-management. Negative user experience was portrayed through M-ASRM challenges: player adherence, player dishonesty, coach time and expertise requirements, and sociotechnical and system factors. Results outline the major uses of M-ASRM in elite Gaelic games and, importantly, highlight the key challenges experienced by stakeholders. These results can be applied by coaches, sports medicine professionals, and sports scientists using or intending to use an M-ASRM, providing key considerations to employ for effective use in team sport.
Sponsorship
Science Foundation Ireland
Other Sponsorship
Insight Research Centre
Type of Material
Journal Article
Publisher
Wolters Kluwer
Journal
Journal of Strength and Conditioning Research
Volume
35
Issue
12
Start Page
3491
End Page
3499
Copyright (Published Version)
2019 The National Strength and Conditioning Association
Subjects

Athlete monitoring

Well-being

DOI
10.1519/JSC.0000000000003334
Language
English
Status of Item
Peer reviewed
ISSN
1064-8011
This item is made available under a Creative Commons License
https://creativecommons.org/licenses/by-nc-nd/3.0/ie/
File(s)
No Thumbnail Available
Name

JSCR pre-print.pdf

Size

524.01 KB

Format

Adobe PDF

Checksum (MD5)

9ef02d875355988957f50153ff917dca

Owning collection
Insight Research Collection
Mapped collections
Public Health, Physiotherapy and Sports Science Research Collection

Item descriptive metadata is released under a CC-0 (public domain) license: https://creativecommons.org/public-domain/cc0/.
All other content is subject to copyright.

For all queries please contact research.repository@ucd.ie.

Built with DSpace-CRIS software - Extension maintained and optimized by 4Science

  • Cookie settings
  • Privacy policy
  • End User Agreement