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Freegaming: Mobile, Collaborative, Adaptive and Augmented ExerGaming
Date Issued
2012
Date Available
2013-07-01T11:23:12Z
Abstract
Addressing the obesity epidemic that plagues many societies remains an outstanding public health issue. One innovative approach to addressing this problem is Exergaming. A combination of Exercise and Gaming, the objective is to motivate people participate in exercise regimes, usually in their home environment. In this article a more holistic interpretation of this exercise paradigm is proposed. Freegaming augments Exergaming in a number of key dimensions but especially through the promotion of games in outdoor mobile contexts and within a social environment. The design and implementation of a platform for Freegaming is described and illustrated through the description of a sample game.
Type of Material
Journal Article
Publisher
IOS Press
Journal
Mobile Information Systems
Volume
8
Issue
4
Start Page
287
End Page
301
Copyright (Published Version)
2012 IOS Press and the authors
Language
English
Status of Item
Peer reviewed
ISSN
1574-017x
This item is made available under a Creative Commons License
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Name
Freegaming-_Mobile,_collaborative,_adaptive_and_augmented_exergaming_.pdf
Size
666.85 KB
Format
Adobe PDF
Checksum (MD5)
82ae9f7b0dca00616b16372a387dbdd8
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