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  5. Evolving behaviour trees for the Mario AI competition using grammatical evolution
 
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Evolving behaviour trees for the Mario AI competition using grammatical evolution

Author(s)
Perez, Diego  
Nicolau, Miguel  
O'Neill, Michael  
Brabazon, Anthony  
Uri
http://hdl.handle.net/10197/3534
Date Issued
2011-04-27
Date Available
2012-03-08T14:44:45Z
Abstract
This paper investigates the applicability of Genetic Programming type systems to dynamic game environments. Grammatical Evolution was used to evolve Behaviour Trees, in order to create controllers for the Mario AI Benchmark. The results obtained reinforce the applicability of evolutionary programming systems to the development of artificial intelligence in games, and in dynamic systems in general, illustrating their viability as an alternative to more standard AI techniques.
Sponsorship
Science Foundation Ireland
Type of Material
Conference Publication
Publisher
Springer
Copyright (Published Version)
2011 Springer
Subjects

Grammatical evolution...

Behaviour trees

Mario

AI competition

Subject – LCSH
Evolutionary computation
Genetic programming (Computer science)
Artificial intelligence
Video games
DOI
10.1007/978-3-642-20525-5_13
Web versions
http://dx.doi.org/10.1007/978-3-642-20525-5_13
Language
English
Status of Item
Peer reviewed
Journal
Di Chio, C. et al. [eds.]. Applications of Evolutionary Computation EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27-29, 2011, Proceedings, Part I
Conference Details
EvoGAMES 2011 3rd European Event on Bio-inspired Algorithms in Games in EvoApplications 2011, Torino, Italy, April, 2011
ISBN
978-3-642-20524-8
This item is made available under a Creative Commons License
https://creativecommons.org/licenses/by-nc-sa/1.0/
File(s)
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EvoGames2011_Perez.pdf

Size

363.91 KB

Format

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Checksum (MD5)

d31faba5dbf7971cc59bbee45bf0d31b

Owning collection
Computer Science Research Collection
Mapped collections
CASL Research Collection

Item descriptive metadata is released under a CC-0 (public domain) license: https://creativecommons.org/public-domain/cc0/.
All other content is subject to copyright.

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