Options
FreeGaming : mobile, collaborative, adaptive and augmented ExerGaming
Date Issued
2010-11-08
Date Available
2011-02-24T09:32:06Z
Abstract
Addressing the obesity epidemic that plagues many societies remains an outstanding public health issue. One innovative approach to addressing this problem is Exergaming. A combination of "Exercise" and "Gaming", the objective is to motivate people participate in exercise regimes, usually in their home environment. In this paper a more holistic interpretation of this exercise paradigm is proposed. Freegaming augments Exergaming in a number of key dimensions but especially through the promotion of games in outdoor mobile contexts and within a social environment. The design and implementation of a platform for Freegaming is described and illustrated through the description of a sample game.
Sponsorship
Science Foundation Ireland
Type of Material
Conference Publication
Copyright (Published Version)
ACM 2010
Subject – LCSH
Multiagent systems
Mobile computing
Augmented reality
Obesity in children--Prevention
Computer games--Health aspects
Exercise--Software
Web versions
Language
English
Status of Item
Peer reviewed
Journal
MoMM '10 Proceedings of the 8th International Conference on Advances in Mobile Computing and Multimedia
Conference Details
Presented at the 8th International Conference on Advances in Mobile Computing & Multimedia (MoMM2010), 8th - 10th November 2010, Paris, France
ISBN
978-1-4503-0440-5
This item is made available under a Creative Commons License
File(s)
Loading...
Name
76_MoMM2010_Full_Gorgu.pdf
Size
447.52 KB
Format
Adobe PDF
Checksum (MD5)
7751311cbe3fa5efa74a923002f06e58
Owning collection
Mapped collections