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FreeGaming : mobile, collaborative, adaptive and augmented ExerGaming
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File | Description | Size | Format | |
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76_MoMM2010_Full_Gorgu.pdf | 447.52 KB |
Date Issued
08 November 2010
Date Available
24T09:32:06Z February 2011
Abstract
Addressing the obesity epidemic that plagues many societies remains an outstanding public health issue. One innovative approach to addressing this problem is Exergaming. A combination of "Exercise" and "Gaming", the objective is to motivate people participate in exercise regimes, usually in their home environment. In this paper a more holistic interpretation of this exercise paradigm is proposed. Freegaming augments Exergaming in a number of key dimensions but especially through the promotion of games in outdoor mobile contexts and within a social environment. The design and implementation of a platform for Freegaming is described and illustrated through the description of a sample game.
Sponsorship
Science Foundation Ireland
Type of Material
Conference Publication
Copyright (Published Version)
ACM 2010
Subject – LCSH
Multiagent systems
Mobile computing
Augmented reality
Obesity in children--Prevention
Computer games--Health aspects
Exercise--Software
Web versions
Language
English
Status of Item
Peer reviewed
Part of
MoMM '10 Proceedings of the 8th International Conference on Advances in Mobile Computing and Multimedia
Description
Presented at the 8th International Conference on Advances in Mobile Computing & Multimedia (MoMM2010), 8th - 10th November 2010, Paris, France
ISBN
978-1-4503-0440-5
This item is made available under a Creative Commons License
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