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  5. Towards a Gamified System to Improve Translation for Online Meetings
 
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Towards a Gamified System to Improve Translation for Online Meetings

Author(s)
Guillot, Laura  
Bragard, Quentin  
Smith, Ross  
Ventresque, Anthony  
Uri
http://hdl.handle.net/10197/7814
Date Issued
2016-07-21
Date Available
2016-08-22T11:33:57Z
Abstract
Translation of online meetings (e.g., Skype conversations) is a useful feature that can help users to understand each other. However translations can sometimes be inaccurate or they can miss the context of the discussion. This is for instance the case in corporate environments where some words are used with special meanings that can be obscure to other people. This paper presents the prototype of a gamified application that aims at improving translations of and for online meetings. In our system, users play to earn points and rewards – and they try to propose and vote for the most accurate translations in context. Our system uses various techniques to split conversations in various semantically coherent segments and label them with relevant keyphrases. This is how we extract a description of the context of a sentence and we use this context to: (i) weight users' expertise and their translation (e.g., an AI specialist is more likely than a lay person to give a correct translation for a sentence about deep learning) (ii) map the various translations of words and phrases and their context, so that we can use them during online meetings.
Sponsorship
Science Foundation Ireland
Other Sponsorship
Lero
Type of Material
Conference Publication
Publisher
CEUR
Subjects

Gamification

Machine translation

Web versions
http://ceur-ws.org/Vol-1642/
Language
English
Status of Item
Peer reviewed
Journal
Hopfgartner, F., Kazai, G. and Kruschwitz, U. and Meder, M. (eds). Proceedings of the GamifIR 2016 Workshop, Pisa, Italy, 21 July 2016
Conference Details
3rd International Workshop on Gamification for Information Retrieval (GamifIR) co-located with the 39th International ACM SIGIR Conference on Research and Development in Information Retrieval, Pisa, Italy, 21 July 2016
This item is made available under a Creative Commons License
https://creativecommons.org/licenses/by-nc-nd/3.0/ie/
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GamifIR_Ventresque.pdf

Size

1.12 MB

Format

Adobe PDF

Checksum (MD5)

85b097d99d1fb53b409ac9e26b27f8da

Owning collection
Computer Science Research Collection
Mapped collections
PEL Research Collection

Item descriptive metadata is released under a CC-0 (public domain) license: https://creativecommons.org/public-domain/cc0/.
All other content is subject to copyright.

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