Where robots and virtual agents meet : a survey of social interaction across Milgram's Reality-Virtuality Continuum

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Title: Where robots and virtual agents meet : a survey of social interaction across Milgram's Reality-Virtuality Continuum
Authors: Holz, Thomas
Dragone, Mauro
O'Hare, G. M. P. (Greg M. P.)
Permanent link: http://hdl.handle.net/10197/1241
Date: Jan-2009
Online since: 2009-07-09T15:58:02Z
Abstract: Traditionally, social interaction research has concentrated on either fully virtually embodied agents (e.g. embodied conversational agents) or fully physically embodied agents (e.g. robots). For some time, however, both areas have started augmenting their agents’ capabilities for social interaction using ubiquitous and intelligent environments. We are placing different agent systems for social interaction along Milgram’s Reality-Virtuality Continuum—according to the degree they are embodied in a physical, virtual or mixed reality environment—and show systems that follow the next logical step in this progression, namely social interaction in the middle of Milgram’s continuum, that is, agents richly embodied in the physical and virtual world. This paper surveys the field of social interaction research with embodied agents with a particular view towards their embodiment forms and highlights some of the advantages and issues associated with the very recent field of social interaction with mixed reality agents.
Funding Details: Science Foundation Ireland
Type of material: Journal Article
Publisher: Springer
Journal: International Journal of Social Robotics
Volume: 1
Issue: 1
Start page: 83
End page: 93
Copyright (published version): Springer 2008
Keywords: Social interactionMixed reality agentsHuman-robot interactionHuman-computer interaction
Subject LCSH: Social interaction
Human-computer interaction
Robotics--Human factors
Intelligent agents (Computer software)
DOI: 10.1007/s12369-008-0002-2
Other versions: http://dx.doi.org/10.1007/s12369-008-0002-2
Language: en
Status of Item: Peer reviewed
Appears in Collections:CLARITY Research Collection
Computer Science Research Collection

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