Exergaming : a future of mixing entertainment and exercise assisted by mixed reality agents
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|Title:||Exergaming : a future of mixing entertainment and exercise assisted by mixed reality agents||Authors:||Gorgu, Levent
Campbell, Abraham G.
O'Hare, G. M. P. (Greg M. P.)
|Permanent link:||http://hdl.handle.net/10197/2794||Date:||Dec-2010||Abstract:||Childhood obesity [Lung and Initiative, 2000] has become a major problem for many countries in recent years and addressing the obesity epidemic remains an outstanding public health issue. Childhood especially in developed countries become one which is synonymous with abundance. Not only food is in abundance but also is Entertainment. Many blame this increase on a lack physical activity on entertainment, in particular on Video Games [Vandewater et al., 2004]. Entertainment in the future need not exaggerate this problem but become a solution, called Exergaming. Exergaming is the combination of words “Exercise” and “Gaming” and its objective is to motivate people to participate in exercise regimes.||Funding Details:||Science Foundation Ireland||Type of material:||Journal Article||Publisher:||ACM||Copyright (published version):||2010 ACM, Association for Computing Machinery, Inc.||Keywords:||Exergaming;Childhood obesity;Exercise;Computer gaming||Subject LCSH:||Obesity in children--Prevention
Computer games--Health aspects
|DOI:||10.1145/1921141.1921147||Language:||en||Status of Item:||Peer reviewed|
|Appears in Collections:||CLARITY Research Collection|
Computer Science Research Collection
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