Exergaming : a future of mixing entertainment and exercise assisted by mixed reality agents

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Title: Exergaming : a future of mixing entertainment and exercise assisted by mixed reality agents
Authors: Gorgu, Levent
Campbell, Abraham G.
Dragone, Mauro
O'Hare, G. M. P. (Greg M. P.)
Permanent link: http://hdl.handle.net/10197/2794
Date: Dec-2010
Online since: 2011-02-23T11:51:33Z
Abstract: Childhood obesity [Lung and Initiative, 2000] has become a major problem for many countries in recent years and addressing the obesity epidemic remains an outstanding public health issue. Childhood especially in developed countries become one which is synonymous with abundance. Not only food is in abundance but also is Entertainment. Many blame this increase on a lack physical activity on entertainment, in particular on Video Games [Vandewater et al., 2004]. Entertainment in the future need not exaggerate this problem but become a solution, called Exergaming. Exergaming is the combination of words “Exercise” and “Gaming” and its objective is to motivate people to participate in exercise regimes.
Funding Details: Science Foundation Ireland
Type of material: Journal Article
Publisher: ACM
Journal: ACM Computers in Entertainment (CIE) Magazine
Volume: 8
Issue: 4
Copyright (published version): 2010 ACM, Association for Computing Machinery, Inc.
Keywords: ExergamingChildhood obesityExerciseComputer gaming
Subject LCSH: Obesity in children--Prevention
Mixed reality
Computer games--Health aspects
Multiagent systems
DOI: 10.1145/1921141.1921147
Other versions: http://dx.doi.org/10.1145/1921141.1921147
Language: en
Status of Item: Peer reviewed
Appears in Collections:CLARITY Research Collection
Computer Science Research Collection

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