FreeGaming : mobile, collaborative, adaptive and augmented ExerGaming
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|Title:||FreeGaming : mobile, collaborative, adaptive and augmented ExerGaming||Authors:||Gorgu, Levent
Campbell, Abraham G.
O'Grady, Michael J.
O'Connor, Noel E.
O'Hare, G. M. P. (Greg M. P.)
|Permanent link:||http://hdl.handle.net/10197/2800||Date:||8-Nov-2010||Abstract:||Addressing the obesity epidemic that plagues many societies remains an outstanding public health issue. One innovative approach to addressing this problem is Exergaming. A combination of "Exercise" and "Gaming", the objective is to motivate people participate in exercise regimes, usually in their home environment. In this paper a more holistic interpretation of this exercise paradigm is proposed. Freegaming augments Exergaming in a number of key dimensions but especially through the promotion of games in outdoor mobile contexts and within a social environment. The design and implementation of a platform for Freegaming is described and illustrated through the description of a sample game.||Funding Details:||Science Foundation Ireland||Type of material:||Conference Publication||Copyright (published version):||ACM 2010||Keywords:||Multiagent systems;Augmented reality;Pervasive health;Exergaming;Mobile computing||Subject LCSH:||Multiagent systems
Obesity in children--Prevention
Computer games--Health aspects
|DOI:||10.1145/1971519.1971550||Language:||en||Status of Item:||Peer reviewed||Is part of:||MoMM '10 Proceedings of the 8th International Conference on Advances in Mobile Computing and Multimedia||Conference Details:||Presented at the 8th International Conference on Advances in Mobile Computing & Multimedia (MoMM2010), 8th - 10th November 2010, Paris, France|
|Appears in Collections:||CLARITY Research Collection|
Computer Science Research Collection
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