Implicitly and intelligently influencing the interactive experience
|Title:||Implicitly and intelligently influencing the interactive experience||Authors:||O'Grady, Michael J.
O'Hare, G. M. P. (Greg M. P.)
|Permanent link:||http://hdl.handle.net/10197/2941||Date:||Jan-2011||Abstract:||Enabling intuitive interaction in system design remains an art more than a science. This difficulty is exacerbated when the diversity of device and end user group is considered. In this paper, it is argued that conventional interaction modalities are unsuitable in many circumstances and that alternative modalities need be considered. Specifically the case of implicit interaction is considered, and the paper discusses how its use may lead to more satisfactory experiences. Specifically, harnessing implicit interaction in conjunction with the traditional explicit interaction modality, can enable a more intuitive and natural interactive experience. However, the exercise of capturing and interpreting implicit interaction is problematic and is one that lends itself to the adoption of AI techniques. In this position paper, the potential of lightweight intelligent agents is proposed as a model for harmonising the explicit and implicit components of an arbitrary interaction.||Funding Details:||Science Foundation Ireland||Type of material:||Book Chapter||Publisher:||Springer||Copyright (published version):||2011 Springer-Verlag Berlin Heidelberg||Keywords:||Implicit interaction;Intelligent agents;Social Signal Processing||Subject LCSH:||Intelligent agents (Computer software)
|DOI:||10.1007/978-3-642-18181-8_7||Language:||en||Status of Item:||Peer reviewed||Is part of:||Dignum, F. (ed.). Agents for games and simulations II : trends in techniques, concepts and design. Lecture notes in artificial intelligence (LNAI), vol. 6525|
|Appears in Collections:||CLARITY Research Collection|
Computer Science Research Collection
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