Making Sense of Mobile and Web Based Wellness Information Technology: A Cross Generational Study
|Title:||Making Sense of Mobile and Web Based Wellness Information Technology: A Cross Generational Study||Authors:||Kutz, Daniel O.
|Permanent link:||http://hdl.handle.net/10197/4255||Date:||May-2013||Abstract:||Information and communication technologies (ICTs) that can harness the knowledge and support of other people and allow individuals to manage and understand their health and wellness can empower individuals to actively manage their health, change their behaviors, and learn more about health conditions [1,2]. Examples include general social networking platforms such as Facebook , online patient communities , smartphones  and exercise oriented video games . These applications generate data about and for the individual, data that can influence their health-related decision-making and technology adoption. Individuals' preferences about using such applications, useful features, and related factors will be predicated upon their previous experiences with ICTs, similar systems and other contextualizing concerns, including what others think about them. The popularity and potential of user-targeted health applications for personal empowerment argues for research that can provide us with a deeper understanding of how people perceive such technologies and their interests and concerns about sharing health-related information.||Type of material:||Journal Article||Publisher:||JMIR||Keywords:||Ubiquitous computing;Health promotion;Wellness;Human-computer interaction;generational differences||DOI:||10.2196/jmir.2124||Language:||en||Status of Item:||Peer reviewed|
|Appears in Collections:||Information and Communication Studies Research Collection|
Show full item record
This item is available under the Attribution-NonCommercial-NoDerivs 3.0 Ireland. No item may be reproduced for commercial purposes. For other possible restrictions on use please refer to the publisher's URL where this is made available, or to notes contained in the item itself. Other terms may apply.