Freegaming: Mobile, Collaborative, Adaptive and Augmented ExerGaming
Files in This Item:
|Freegaming-_Mobile,_collaborative,_adaptive_and_augmented_exergaming_.pdf||666.85 kB||Adobe PDF||Download|
|Title:||Freegaming: Mobile, Collaborative, Adaptive and Augmented ExerGaming||Authors:||Gorgu, Levent
Campbell, Abraham G.
O'Grady, Michael J.
O'Connor, Noel E.
O'Hare, G. M. P. (Greg M. P.)
|Permanent link:||http://hdl.handle.net/10197/4394||Date:||2012||Abstract:||Addressing the obesity epidemic that plagues many societies remains an outstanding public health issue. One innovative approach to addressing this problem is Exergaming. A combination of Exercise and Gaming, the objective is to motivate people participate in exercise regimes, usually in their home environment. In this article a more holistic interpretation of this exercise paradigm is proposed. Freegaming augments Exergaming in a number of key dimensions but especially through the promotion of games in outdoor mobile contexts and within a social environment. The design and implementation of a platform for Freegaming is described and illustrated through the description of a sample game.||Type of material:||Journal Article||Publisher:||IOS Press||Copyright (published version):||2012 IOS Press and the authors||Keywords:||Mobile multimedia; Augmented reality; Exergaming; Pervasive health; Multiagent systems||DOI:||10.3233/MIS-2012-00147||Language:||en||Status of Item:||Peer reviewed|
|Appears in Collections:||Computer Science Research Collection|
Show full item record
This item is available under the Attribution-NonCommercial-NoDerivs 3.0 Ireland. No item may be reproduced for commercial purposes. For other possible restrictions on use please refer to the publisher's URL where this is made available, or to notes contained in the item itself. Other terms may apply.