Freegaming: Mobile, Collaborative, Adaptive and Augmented ExerGaming
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|Title:||Freegaming: Mobile, Collaborative, Adaptive and Augmented ExerGaming||Authors:||Gorgu, Levent
Campbell, Abraham G.
O'Grady, Michael J.
O'Connor, Noel E.
O'Hare, G. M. P. (Greg M. P.)
|Permanent link:||http://hdl.handle.net/10197/4394||Date:||2012||Abstract:||Addressing the obesity epidemic that plagues many societies remains an outstanding public health issue. One innovative approach to addressing this problem is Exergaming. A combination of Exercise and Gaming, the objective is to motivate people participate in exercise regimes, usually in their home environment. In this article a more holistic interpretation of this exercise paradigm is proposed. Freegaming augments Exergaming in a number of key dimensions but especially through the promotion of games in outdoor mobile contexts and within a social environment. The design and implementation of a platform for Freegaming is described and illustrated through the description of a sample game.||Type of material:||Journal Article||Publisher:||IOS Press||Copyright (published version):||2012 IOS Press and the authors||Keywords:||Mobile multimedia;Augmented reality;Exergaming;Pervasive health;Multiagent systems||DOI:||10.3233/MIS-2012-00147||Language:||en||Status of Item:||Peer reviewed|
|Appears in Collections:||Computer Science Research Collection|
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