NEXUS : Mixed Reality Experiments with Embodied Intentional Agents
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|Title:||NEXUS : Mixed Reality Experiments with Embodied Intentional Agents||Authors:||O'Hare, G. M. P. (Greg M. P.)
Duffy, Brian R.
Campbell, Abraham G.
|Permanent link:||http://hdl.handle.net/10197/4473||Date:||Jul-2004||Online since:||2013-07-30T11:23:54Z||Abstract:||This paper seeks to erode the traditional boundaries that exist between the physical and the virtual world. It explores mixed reality experiences and the deployment of situated embodied agents that offer mediation in the control of, and interaction between, avatars. The NEXUS system is introduced which facilitates the construction and experimentation with mixed reality multi-character scenarios. The behaviour of such characters or avatars is governed by a BDI agent architecture that can effectively sense both the real and the virtual world overlay. Within this paper we describe the NEXUS infrastructure together with the technology set that envelops it. We outline the design and results from a series of mixed reality experiments that have been conducted using the NEXUS system.||Type of material:||Conference Publication||Keywords:||NEXUS||Language:||en||Status of Item:||Peer reviewed||Conference Details:||17th Annual Conference on Computer Animation and Social Agents (CASA2004), 7th-9th July, University of Geneva, Switzerland|
|Appears in Collections:||Computer Science Research Collection|
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