NeXuS: delivering behavioural realism through intentional agents
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|Title:||NeXuS: delivering behavioural realism through intentional agents||Authors:||O'Hare, G. M. P. (Greg M. P.)
Campbell, Abraham G.
Stafford, John W.
|Permanent link:||http://hdl.handle.net/10197/4482||Date:||19-May-2005||Abstract:||This paper explores the challenge of delivering Behavioural Realism to embedded avatars. An agent based approach is adopted and demonstrated within a Mixed Reality (MR) environment. The realism of an avatar is driven by the state of the intentional agent that underpins its behaviour. The traditional disconnect often found with avatars that exhibit shallow levels of behavioural realism is no longer evident.||Funding Details:||Science Foundation Ireland||Type of material:||Conference Publication||Publisher:||IEEE||Copyright (published version):||2005, IEEE||Keywords:||Belief Desire Intention (BDI);Multi-agent systems;Systems architecture||DOI:||10.1109/AMT.2005.1505402||Language:||en||Status of Item:||Peer reviewed||Is part of:||Proceedings of the 2005 International Conference on Active Media Technology, 2005. (AMT 2005)||Conference Details:||The 3rd International Conference on Active Media Technology, May 19th-21st, Kagawa, Japan, IEEE Press, 2005., Kagawa, Japan, May, 2005|
|Appears in Collections:||Computer Science Research Collection|
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