NeXus: Behavioural Realism in Mixed Reality Scenarios through Virtual Sensing
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|Title:||NeXus: Behavioural Realism in Mixed Reality Scenarios through Virtual Sensing||Authors:||O'Hare, G. M. P. (Greg M. P.)
Campbell, Abraham G.
Stafford, John W.
|Permanent link:||http://hdl.handle.net/10197/4536||Date:||17-Oct-2005||Abstract:||This paper aims to demonstrate how behavioural realism can be achieved by situating intentional agents within an Augmented Reality (AR) framework. We contest that imbuing agents with the ability to virtually sense the world within which they are situated produces a heightened sense of behavioural realism. We introduce the reader to NeXuS, a framework for the development of AR applications that depends upon these concepts to create a rich interactive environment whereby traditional boundaries between the virtual and physical domain may be overcome.||Type of material:||Conference Publication||Keywords:||Augmented;Reality;Computer animation;Multi-agent systems||Language:||en||Status of Item:||Peer reviewed||Conference Details:||18th Annual Conference on Computer Animation and Social Agents (CASA 2005) , Hong Kong, China, October 17-25, 2005|
|Appears in Collections:||Computer Science Research Collection|
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