Location decision-making of 'creative' industries: the media and computer game sectors in Dublin, Ireland
Files in This Item:
|Location_Decision-Making_of_Creative_Industries_Repository.pdf||389.23 kB||Adobe PDF||Download|
|Title:||Location decision-making of 'creative' industries: the media and computer game sectors in Dublin, Ireland||Authors:||Murphy, Enda
|Permanent link:||http://hdl.handle.net/10197/6510||Date:||Mar-2015||Abstract:||There has been significant research undertaken examining the 'creative class' thesis within the context of the locational preferences of creative workers. However, relatively little attention has been given to the locational preferences of creative companies within the same context. This paper reports on research conducted to qualitatively analyse the location decision making of companies in two creative sectors: media and computer games. We address the role of the so-called 'hard' and 'soft' factors in company location decision making within the context of the creative class thesis, which suggests that company location is primarily determined by 'soft' factors rather than 'hard' factors. The study focuses upon 'core' creative industries in the media and computer game sectors and utilises interview data with company managers and key elite actors in the sector to investigate the foregoing questions. The results show that 'hard' factors are of primary importance for the location decision making in the sectors analysed, but that 'soft' factors play quite an important role when 'hard' factors are satisfactory in more than one competing city-region.||Type of material:||Journal Article||Publisher:||Wiley||Copyright (published version):||2014 Wiley||Keywords:||Industrial location;Work environment;Urban planning;Dublin||DOI:||10.1111/grow.12086||Language:||en||Status of Item:||Peer reviewed|
|Appears in Collections:||Architecture, Planning and Environmental Policy Research Collection|
Show full item record
This item is available under the Attribution-NonCommercial-NoDerivs 3.0 Ireland. No item may be reproduced for commercial purposes. For other possible restrictions on use please refer to the publisher's URL where this is made available, or to notes contained in the item itself. Other terms may apply.