Decision-Making In Agile Software Development Teams: Solving the Optimal Timing Problem
|Title:||Decision-Making In Agile Software Development Teams: Solving the Optimal Timing Problem||Authors:||O Riordan, Niamh
|Permanent link:||http://hdl.handle.net/10197/7378||Date:||13-Jun-2012||Abstract:||Agile methods are a recent but widely diffused innovation in Information Systems development (ISD). Agile methods call for the creation of organic, flexible and empowered teams who work in active and close collaboration with customers over a series of rapid development iterations. Agile methods can deliver productivity and quality gains by improving task prioritisation, design flexibility, and communication and coordination within and across teams. However, teams must overcome a range of obstacles if these advantages are to be realised. In particular, decision-making in agile settings is challenging, decentralised and pluralistic, frequent and short-term, dynamically complex (decisions are highly interrelated), time and resource constrained, often unstructured, and minimally documented. As such, there have been repeated calls for research on decision making in agile settings.||Funding Details:||Higher Education Authority||Type of material:||Conference Publication||Keywords:||Agile software development;Information systems development (ISD)||Language:||en||Status of Item:||Peer reviewed||Conference Details:||InterTradeIreland All-Island Innovation Programme 2012 Annual Conference: Exploiting Industry and University Research, Development and Innovation: Why it Matters, Institute for Business, Social Sciences and Public Policy National University of Ireland, Galway, 12 - 13 June 2013|
|Appears in Collections:||Business Research Collection|
Show full item record
This item is available under the Attribution-NonCommercial-NoDerivs 3.0 Ireland. No item may be reproduced for commercial purposes. For other possible restrictions on use please refer to the publisher's URL where this is made available, or to notes contained in the item itself. Other terms may apply.