Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques
|Title:||Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques||Authors:||Lumsden, Jim
|Permanent link:||http://hdl.handle.net/10197/9115||Date:||22-Nov-2017||Abstract:||The prospect of assessing cognition longitudinally and remotely is attractive to researchers, health practitioners, and pharmaceutical companies alike. However, such repeated testing regimes place a considerable burden on participants, and with cognitive tasks typically being regarded as effortful and unengaging, these studies may experience high levels of participant attrition. One potential solution is to gamify these tasks to make them more engaging: increasing participant willingness to take part and reducing attrition. However, such an approach must balance task validity with the introduction of entertaining gamelike elements.||Funding Details:||Science Foundation Ireland||Type of material:||Journal Article||Publisher:||JMIR||Copyright (published version):||2017 the Authors||Keywords:||Machine learning; Statistics; Behavioral research; Behavioral research methods; Experimental games; Computers; Cognition; Internet; Play and playthings; Psychology; Boredom; Dask performance and anlaysis; Executive function; Inhibition (psychology)||DOI:||10.2196/jmir.8473||Language:||en||Status of Item:||Peer reviewed|
|Appears in Collections:||Computer Science Research Collection|
Insight Research Collection
Show full item record
This item is available under the Attribution-NonCommercial-NoDerivs 3.0 Ireland. No item may be reproduced for commercial purposes. For other possible restrictions on use please refer to the publisher's URL where this is made available, or to notes contained in the item itself. Other terms may apply.