Now showing 1 - 10 of 29
  • Publication
    Implicitly influencing the interactive experience
    Enabling intuitive interaction in system design remains an art more than a science. This difficulty is exacerbated when the diversity of device and end user group is considered. In this paper, it is argued that conventional interaction modalities are unsuitable in many circumstances and that alternative modalities need be considered. Specifically the case of implicit interaction is considered, and the paper discusses how its use may lead to more satisfactory experiences. Specifically, harnessing implicit interaction in conjunction with the traditional explicit interaction modality, can enable a more intuitive and natural interactive experience. However, the exercise of capturing and interpreting implicit interaction is problematic and is one that lends itself to the adoption of AI techniques. In this position paper, the potential of lightweight intelligent agents is proposed as a model for harmonising the explicit and implicit components of an arbitrary interaction.
      357
  • Publication
    Embedding Agents within Ambient Intelligent Applications
    This chapter reflects upon the challenges that confront the deployment of Ambient Intelligence (AmI) applications. Ambient Intelligence demands that everyday artefacts be imbued with intelligent reasoning capabilities together with the capacity for collaborative intelligent behaviour. Traditional ambient devices do not provide the requisite computational platform to support such requirements. With the ongoing developments of ubiquitous devices, however, the situation is changing. This chapter discusses a software stack, which supports the needs of ambient applications that incorporate embedded intelligence.
      1429
  • Publication
    Towards evolutionary ambient assisted living systems
    Ambient Assisted Living (AAL) is advocated as technological solutions that will enable the elderly population maintain their independence for a longer time than would otherwise be the case. Though the facts motivating the need for AAL are indisputable, the inherently heterogeneous nature and requirements of the elderly population raise significant difficulties. One particular challenge is that of designing AAL systems that can evolve to meet the requirements of individuals as their needs and circumstances change. This demands the availability of an adaptive, open, scalable software platform that incorporates a select combination of autonomic and intelligent techniques. Given that the first generation of AAL systems will be deployed in the near future, it is incumbent on designers to factor this need for evolution and adaptivity in their designs and implementations. Thus this paper explores AAL from a number of prospective and considers an agent-based middleware approach to realising an architecture for evolutionary AAL.
      6017Scopus© Citations 71
  • Publication
    Fusing realities in human-robot social interaction
    As robots become more and more embedded in our physical and social environment, their integration into our social interaction space necessitates mechanisms which manage these new social contexts. While considerable work has been invested in developing strong human-like robots in order to arguably augment the human-robot interaction experience, the core complexity and significant costs with such an approach render it difficult to justify for practical real-world applications. This paper discusses the use of augmented reality as a tool to bypass this issue and allow the designer, and subsequent user, to easily choose an aesthetic with associated social behavioural mechanisms. Not only does this allow a user to perceive an associated form with a robot, but also allows many people to perceive alternate forms for the same robot, a degree of social customisation which has been impossible until now.
      356
  • Publication
    AF-ABLE in the Multi Agent Contest 2009
    This is the second year in which a team from University College Dublin has participated in the Multi Agent Contest. This paper describes the system that was created to participate in the contest, along with observations of the team's experiences in the contest. The system itself was built using the AFAPL agent programming language running on the Agent Factory platform. A hybrid control architecture inspired by the SoSAA strategy aided in the separation of concerns between low-level behaviours (such as movement and obstacle evasion) and higher-level planning and strategy.
      1137
  • Publication
    An agent-based approach to component management
    (International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS), 2009-05) ; ; ;
    This paper details the implementation of a software framework that aids the development of distributed and self-configurable software systems. This framework is an instance of a novel integration strategy called SoSAA (SOcially Situated Agent Architecture), which combines Component-Based Software Engineering and Agent-Oriented Software Engineering, drawing its inspiration from hybrid agent control architectures. The framework defines a complete construction process by enhancing a simple component-based framework with reasoning and self-awareness capabilities through a standardized interface. The capabilities of the resulting framework are demonstrated through its application to a non-trivial Multi Agent System (MAS). The system in question is a pre-existing Information Retrieval (IR) system that has not previously taken advantage of CBSE principles. In this paper we contrast these two systems so as to highlight the benefits of using this new hybrid approach. We also outline how component-based elements may be integrated into the Agent Factory agent-oriented application framework.
      4645
  • Publication
    Robot soccer anywhere: achieving persistent autonomous navigation, mapping and object vision tracking in dynamic environments
    The paper describes an ongoing effort to enable autonomous mobile robots to play soccer in unstructured, everyday environments. Unlike conventional robot soccer competitions that are usually held on purpose-built robot soccer "fields", in our work we seek to develop the capability for robots to demonstrate aspects of soccer-playing in more diverse environments, such as schools, hospitals, or shopping malls, with static obstacles (furniture) and dynamic natural obstacles (people). This problem of "Soccer Anywhere" presents numerous research challenges including: (1) Simultaneous Localization and Mapping (SLAM) in dynamic, unstructured environments, (2) software control architectures for decentralized, distributed control of mobile agents, (3) integration of vision-based object tracking with dynamic control, and (4) social interaction with human participants. In addition to the intrinsic research merit of these topics, we believe that this capability would prove useful for outreach activities, in demonstrating robotics technology to primary and secondary school students, to motivate them to pursue careers in science and engineering
      414Scopus© Citations 3
  • Publication
    Implicitly and intelligently influencing the interactive experience
    Enabling intuitive interaction in system design remains an art more than a science. This difficulty is exacerbated when the diversity of device and end user group is considered. In this paper, it is argued that conventional interaction modalities are unsuitable in many circumstances and that alternative modalities need be considered. Specifically the case of implicit interaction is considered, and the paper discusses how its use may lead to more satisfactory experiences. Specifically, harnessing implicit interaction in conjunction with the traditional explicit interaction modality, can enable a more intuitive and natural interactive experience. However, the exercise of capturing and interpreting implicit interaction is problematic and is one that lends itself to the adoption of AI techniques. In this position paper, the potential of lightweight intelligent agents is proposed as a model for harmonising the explicit and implicit components of an arbitrary interaction.
      576