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  • Publication
    XR in Health and Wellbeing: Establishing a New, Inclusivley Designed Participatory Practice using Augmented Reality Helpers to Support Teens and Young Adults with Autism Spectrum Disorder to Address Life Challenges
    (University College Dublin. School of Mechanical and Materials Engineering, 2022) ;
    0000-0002-5667-8246
    The 2017 Health Evidence Awareness Report from the Irish Health Repository identified that 1- 2% of the global population has Autism Spectrum Disorder (ASD). This percentage was confirmed in 2021 by the US Disease Control and Prevention (CDC). Attempting to ‘fit into’ societal infrastructures and norms can present complex challenges for individuals with ASD, in a world that has not catered for their needs or tailored opportunities for their development. For instance, over 35% of young adults with ASD in the USA have not held a job, nor received formal education after leaving high school. Global comparators also show disparity and deprivation for this age group of young adults with ASD. This thesis offers novel design insights achieved through the design and testing of a novel Augmented Reality (AR) Digital Helper, the aim of which is to bridge the needs of individuals with ASD with possible societal supports. Augmented Reality is applied in this thesis projects as a technology tool that offers a layer of information and interpretation for young people with ASD engaged in real-world activities. AR as an Assistive Technology was applied in the project through the process of co-designing an AR helper with the young people in need of its affordances. In this way, an Inclusive Co-Design methodology was applied, establishing participants with ASD as co-designers of their own AR Digital Helpers and testing their responses to the use of their own Helpers in real-world settings. The research also gathered insights from the participants’ care ecosystems of family members and care workers. This research makes an original contribution to scholarship by introducing this novel assistive technology in the context of specific domains of knowledge, reaching across disciplines and practices to provide new insights focused on the characteristics of, and activities with which, AR Digital Helpers can assist. The thesis details the establishment of a new participatory design method, and includes a literature review covering the areas of Critical Disability Studies, XR capabilities in well-being practices, and the area of social challenges for young adults with ASD, alongside the technical areas and applicable research in Virtual Reality (VR), AR and 3D non player character guides or helpers. The PhD thesis, including the body of data, data analysis, and details of the Digital Helper prototype, are all offered together as a practice-based PhD making an original and substantial contribution to the Field of Knowledge of XR in Health and Wellbeing for individuals with ASD, and to the cognate fields of Extended Reality for ASD, and Inclusive Design. It is hoped that future scholars, design practitioners, clinicians, and people with ASD, will be able to apply this research to their studies and their lives.
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