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Evolving a Ms. PacMan controller using grammatical evolution
Date Issued
2010
Date Available
2010-11-24T17:01:22Z
Abstract
In this paper we propose an evolutionary approach capable of successfully combining rules to play the popular video game, Ms. Pac- Man. In particular we focus our attention on the benefits of using Gram- matical Evolution to combine rules in the form of “if <condition> then perform <action>”. We defined a set of high-level functions that we think are necessary to successufully maneuver Ms. Pac-Man through a maze while trying to get the highest possible score. For comparison purposes, we used four Ms. Pac-Man agents, including a hand-coded agent, and tested them against three different ghosts teams. Our approach shows that the evolved controller achieved the highest score among all the other tested controllers, regardless of the ghost team used.
Sponsorship
Science Foundation Ireland
Type of Material
Conference Publication
Publisher
Springer
Copyright (Published Version)
2010 Springer-Verlag Berlin Heidelberg
Subject – LCSH
Ms. Pac-Man Maze Madness (Game)
Genetic programming (Computer science)
Evolutionary computation
Natural computation
Language
English
Status of Item
Peer reviewed
Journal
Di Chio, C. et al (eds.). Applications of Evolutionary Computation EvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I
Conference Details
Applications of Evolutionary Computation :
EvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, 7-9 April 2010
EvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, 7-9 April 2010
ISBN
978-3-642-12238-5
This item is made available under a Creative Commons License
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evolvingMsPacmanControllerEvoGames2010.pdf
Size
135.81 KB
Format
Adobe PDF
Checksum (MD5)
2d3ae2c9a2b963f6c48aedecc93ffdf3
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